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Blackwing Descent, Magmaw.

March 17th, 2011 Leave a comment Go to comments

There are essentially 3 parts to this boss and each one is all about positioning. Part one is the phase where Magmaw casts pillar of flame. The second part is the adds phase. The final part is the bit where Magmaw eats the tank. The fight cycles through these phases until wipe or win.

PHASE 1:
This is the starting phase on the pull and the transition phase between adds and mangle.

Starting positions
MT – stand in front and slightly to right of Magmaw
DPS – Stand at minimum range in front and to the left of Magmaw, except for Hunter who will stand at maximum range (staying in range of healers)
Healers – Stack on DPS

Tactics
Raid will take occasional raid wide damage, healers just need to keep up with AoE heals and spam healing. Magmaw will cast “Pillar of Flame” on a random target who is more than 15 yards from him. If positioning is right this will always be the Hunter. Hunter needs to move out of flame and lay an ice trap.

PHASE 2
This is the adds phase and will start as soon as Magmaw casts pillar of flame and is basically a CC and AoE dps race.

Starting positions
MT – as phase 1
DPS – as phase 1 but Hunter now joins main dps stack
Heals – as phase 1

Tactics
Ranged DPS will target all slowing, CC, knockbacks and stuns at the adds whilst nuking them down. It is important that the adds not be allowed to come into melee range of anybody, so if dps is not enough then the adds will need kiting until dead. Melee DPS continue to hit the boss and should feel free to use any ranged dps abilities to help on the adds if needed. Healers should continue to manage raid damage and keep tank up.

PHASE 3
This is the phase where the tank gets swallowed and max dps needs to be put out on boss. All adds need to be down by this stage.

Starting positions
MT – inside Magmaw’s mouth
DPS – Ranged DPS need to step back slightly from boss so they are out of melee range and go all out nuke. 2x melee DPS need to jump on Magmaw’s back, rest should nuke boss
Healers – Stack on ranged

Tactics
Tank will get mangled and then swallowed by Magmaw and will have a 50% armour reduction buff applied. Healers will need to focus heal tank as intial damage at this stage is 100k over 5 seconds. Once inside the mouth the tank should go full dps as they will do 100% extra damage. As soon as tank is swallowed, 2 melee dpes will need to jump on Magmaw’s back and apply the chain ability so that Magmaw is chained to spikes. Once chained, rest of dps need to go all out on the boss and healers should regen mana – pop divine plea, mana tide totem etc as there should be no raid damage throughout the majority of this phase. Any self heals etc should be used by raid to allow healers full restoration time. Magmaw will case AoE fire on half of the room, dps and healers shoould move to other side of room when this happens. At end of this phase Magmaw will do damage to a random raid member in melee range, so make sure all except tank are out of range.

The fight then resets and repeats.

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